Designer s Kevin Wilson, Stephen Hand, Frank Brooks Publisher s WizKids Games, Players 2-5, Play Time Suggested Age The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker's classic novel. This section provides additional rules required to play Fury of Dracula. Compared to more streamlined hidden movement games and , the heftier victory conditions for both the hunters and Dracula add richness and variety to the game, but also dramatically increases the game's complexity and playtime 2-3 hours, that could easily add up to another hour for less experienced player. The location card Dracula chooses can be up to two cities away from his current location by road, allowing Dracula to move further and pass undetected through an adjacent city that a hunter occupies. Les acheteurs internationaux - s'il vous plaît lisez la section «Frais de port international» de notre liste avant de faire votre achat pour des informations sur les temps de transit.
One player controls Dracula, and up to four other players play as Chasseurs. Fog Token: If a city contains a fog token, hunters cannot perform search actions while on that city. Event and Item Cards Event cards provide both hunters and Dracula with helpful effects and allies. Dracula's combat options vary greatly depending on the time of day; if caught during the day, his player only had access to the basic options. At dawn, the time marker advances from a night space to a day space, and at dusk, the time marker advances from a day space to a night space. When Dracula is revealed, place Dracula's figure on the board on that city.
Use all-new mechanisms of stakeout and observation to learn more about your suspects. If a hunter or Dracula recovers damage, he removes a number of damage tokens from his character sheet equal to the amount of damage recovered and returns them to the token pool. If you don't follow our , you may not receive a full refund. . A more exciting combat system would make it absolutely perfect. The Count's opponents are the Hunters who must find the bloodthirsty villain and destroy him before his undead thralls claim the night as their own.
Similarly, Dracula can only have one ally in play at a time. Came late and when received, broken parts. This is an excellent deduction game and I highly recommend it! Although Workshop liked the game, they put the game on hold while they focused on stronger products, offering Hand a choice of waiting for a suitable production gap to appear, or converting the game to fit into the Warhammer Fantasy World. If you selected Economy, you can expect delivery times of up to 60 days. When a hunter performs a trade action, he and the other hunter who is part of that trade action can trade cards in secret and communicate in private, without Dracula seeing those cards or hearing that conversation. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Got a question about how works? Ticket tokens have white and yellow values, which determine how many railways a hunter can use to move to a new city.
When a rumor token is removed from a location or hideout, it is returned to the token pool. These events can be beneficial or detrimental. If Dracula wishes to escape, he will have to wait until at least round 3 to play an escape card. Revealing Dracula If a hunter ends his movement on the city where Dracula is located the location card on the first space of the trail , Dracula is revealed. Hunters can place their cards on these slots if they don't want to hold them in their hands-this is helpful for players who need to manage multiple hands when controlling multiple hunters. The 1 reddit source for news, information, and discussion about modern board games.
In the first edition, all Hunters started with 12 wounds and would be eliminated from the game if their Wounds were reduced to zero. If a hunter chooses to use the ally effect on an event card and there is already an ally in play, the old ally is replaced with the new ally. Event cards can have multiple effects, and players must decide which effect to use when playing the card-some of these cards can be played as an ally. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Dracula draws one combat card from his combat deck. Not so with this one if you come at it completely cold.
In addition, the Hunter suffers penalties in combat against Dracula. Dracula wins the game by travelling from city to city and planting his seeds of evil, to generate an offspring of vampires that will earn him points on his victory track. Dracula can use rumor tokens to further advance the influence track or potentially distract hunters who are close to his trail. When moving, a hunter can use white, yellow, or a combination of both colors of railway. While looking through the parts I also happened to notice another glaring issue. If a hunter has one or more bite tokens on his character sheet, he is weakened. They can try to lead the monster, who is always after fresh prey, to opponents' pieces, but they may find themselves eaten instead! The clever use of tactical cards is decisive to winning.
We offer combined shipping as a courtesy to our buyers - please help us to continue offering these discounts by adhering to the instructions above. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland. Really exciting and funny to play game. I payed about £1 extra for 24 hour postal service. Then my game was delivered late. The game is superb, right up to the point when you have to fight anything. After 4 days have passed items will be released to other buyers.
When a Dracula card is played as an ally, Dracula places that card faceup in his play area. If you cannot abide by these terms, please do not make this purchase. Hide This card has the same card back as the location cards and allows Dracula to mislead the hunters by pretending to move while staying in the same location. Combat, encounters and certain event cards can cause damage to the Hunter, causing them to lose Wounds. Dracula shuffles his complete deck and draws 5 cards at the start of each combat. After moving a hunter, Dracula removes the bats token, placing it in the token pool. During dawn and dusk, players advance time and then fight Dracula if he is revealed.
See the for more details on this. Item Cards When a hunter draws an item card, he takes the top card from the item deck and places it in his hand. Each round, players take turns moving one disk at a time, flipping over the disk after moving it to reveal the movement points available for the next round. He can no longer win the game although he may be able to force a draw and if he takes an additional 12 points of damage while in Blood Death, he is destroyed, resulting in a Hunter's major victory. During the day, a hunter at a hospital can perform a move action to move from the hospital to the attached city location. I am less concerned about this than some others, because if new players follow the printed hand limits instead of the rules it may actually balance the early games.